This is easily one of the most unique puzzle games I've ever played. 0Īntichamber is one of the classic indie puzzle games, and it's easy to see why. I give Antichamber 7 cubes out of 10 - good stuff but kinda meh. They are interesting in their own right, but ended up being a frustrating part of the game due to the reason I mentioned. You think you are in for a real treat, but then you get your first gun and spend the great majority of the game solving block puzzles.ĭon't get me wrong, many of those block puzzles are still good, but it's a shame they barely interact with the level design and their welcome is way overstayed, specially towards the end when you think you're finally going to make some progress but instead end up in one of the developer rooms - those are rooms hidden behind apparently normal puzzles that contain some behind the scenes of the game development, shown in a museum-like way. The art style is beautiful, and the dynamic ambient soundtrack is amazing too. The puzzles that involve the twisted architecture are often the more imaginative, fun and satisfying ones to solve. Why? Because that's when it capitalizes on it's premise of a shifting, non-euclydian world. Let me get this out of the way: the first hour and the last few minutes of Antichamber are AMAZING. It is really stunning and disorienting playing it for the first time as things appear to change places, level paths are fluid, and you don't really know if there's something wrong with the game or with you.Įxperience it because there's nothing quite like it (that I know of). through some objects) literally change how the world is presented and reacts to the player actions. Your actions, and how you look at the game world (e.g. The physics is quite abstract and thus, turning left as opposed to turning right, might result in the world changing differently behind you. As an innovative view on puzzle games (at least for my experience) the game doesn't follow conventional schemes. As you progress, it slowly becomes apparent where to go and what to do the problem is how to do it. There's no guide throughout the game aside from some esoteric, quite uncertain hints which borderline the realm of motivational quotes. The basic plot wants you to escape a non-determined, unconventional space by solving logic puzzles. What everyone can agree on is that this is a first person puzzle game. It's such a unique game with imaginative mechanics and detached art.
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